Class overview :
The emphasis on this course is on programming. The course commences with a detailed overivew of ObjectiveC 2.0 and the Foundation Framework. The early iPhone SDK GUI examples are developed programmatically, outside of Interface Builder so as to provide a feel for the framework and its constituent parts, and an understanding of serialisation.
Class goals :
As well as developing proficiency in working with XCode and Interface Builder attendees will learn how to design effective event driven user interface based applications including:
- implementing code for drawing and animation
- setting up and managing UI widgets such as buttons, text fields, and pickers
- how to persist (save) application state and user data
- how to connect to interface objects both by using Interface Builder and by direct programming
- how to access iPhone user input from touches, as well as from the accelerometer and Core Location
- how to make best use of iPhone’s table views and navigation controllers
Content of Cocoa Touch Programming
Basic Concepts of Object-Oriented Analysis and Design
Overview of the iPhone Cocoa Touch framework architecture
Mastering the XCode IDE (Integrated Development Environment)
- creating and building projects
- running and debugging applications
- working with the class and documentation browsers
Intensive overview of ObjectiveC
- dynamic typing
- dynamic binding
- dynamic loading
The Runtime System
- dynamic method lookup
- resolution of unmatched selectors
- message forwarding
Dynamic Properties
- use of @property to declare accessor methods
- use of @synthesize to synthesize accessor methods
Categories and Protocols
Foundation Framework
- delegation
- key-value coding
- mutable subclasses
Files and URLs
- storage and retrieval of filesystems and web data
Memory Management
- reference counting
- garbage collection
- autorelease pools
Property lists and Key-Value pair coding idioms
Understanding object oriented patterns
- Model View Controller pattern
- Composite pattern
- Visitor pattern
- iPhone UIKit design pattern application
Table Views
- UITableView
- UITableViewController
- data source method idiom
- delegate method idiom
Navigation – patterns and idioms
- iPhone navigation controller
- iPhone tab bar controller
Touch Events
- patterns and idioms for handling user touch
Customisation of iPhone UI components
- Core Graphics framework
- Core Animation framework
- image display and manipulation
- animation design and implementation
Data persistence
- types of data store
- principles
- patterns and idioms
Memory Management
- retain counts
- autorelease pools
Processing accelerometer input
Integrating applications with Core Services such as
- the Address Book
- Maps
- Safari
Dynamic Loading of application modules
Performance monitoring
Testing and debugging
Onze voordelen :
- Type of training: Inter-company, intra-company and individual
- 100% flexible & personalised training : You choose the place, the dates and the training program
- Offer request : Response within 24 hours
- 50% discount for SME’s from Brussels-Capital Region
- Free parking, lunch & drinks
- Free use of our Digital Competence Centre: Manuals, courses, exercises, …