Training Cocoa Touch Programming – 5 days

Class overview :

The emphasis on this course is on programming. The course commences with a detailed overivew of ObjectiveC 2.0 and the Foundation Framework. The early iPhone SDK GUI examples are developed programmatically, outside of Interface Builder so as to provide a feel for the framework and its constituent parts, and an understanding of serialisation.

Class goals :

As well as developing proficiency in working with XCode and Interface Builder attendees will learn how to design effective event driven user interface based applications including:

  • implementing code for drawing and animation
  • setting up and managing UI widgets such as buttons, text fields, and pickers
  • how to persist (save) application state and user data
  • how to connect to interface objects both by using Interface Builder and by direct programming
  • how to access iPhone user input from touches, as well as from the accelerometer and Core Location
  • how to make best use of iPhone’s table views and navigation controllers

Content of Cocoa Touch Programming

Basic Concepts of Object-Oriented Analysis and Design

Overview of the iPhone Cocoa Touch framework architecture

Mastering the XCode IDE (Integrated Development Environment)

  • creating and building projects
  • running and debugging applications
  • working with the class and documentation browsers

Intensive overview of ObjectiveC

  • dynamic typing
  • dynamic binding
  • dynamic loading

The Runtime System

  • dynamic method lookup
  • resolution of unmatched selectors
  • message forwarding

Dynamic Properties

  • use of @property to declare accessor methods
  • use of @synthesize to synthesize accessor methods

Categories and Protocols

Foundation Framework

  • delegation
  • key-value coding
  • mutable subclasses

Files and URLs

  • storage and retrieval of filesystems and web data

Memory Management

  • reference counting
  • garbage collection
  • autorelease pools

Property lists and Key-Value pair coding idioms

Understanding object oriented patterns

  • Model View Controller pattern
  • Composite pattern
  • Visitor pattern
  • iPhone UIKit design pattern application

Table Views

  • UITableView
  • UITableViewController
  • data source method idiom
  • delegate method idiom

Navigation – patterns and idioms

  • iPhone navigation controller
  • iPhone tab bar controller

Touch Events

  • patterns and idioms for handling user touch

Customisation of iPhone UI components

  • Core Graphics framework
  • Core Animation framework
  • image display and manipulation
  • animation design and implementation

Data persistence

  • types of data store
  • principles
  • patterns and idioms

Memory Management

  • retain counts
  • autorelease pools

Processing accelerometer input

Integrating applications with Core Services such as

  • the Address Book
  • Maps
  • Safari
  • Mail

Dynamic Loading of application modules

Performance monitoring

Testing and debugging

Cocoa Touch Programming
Training Cocoa Touch Programming

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …
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