This Captivate training class will introduce you to the essential Adobe Captivate 5 skills you need to know to get up and running with Captivate 5 as quickly as possible. Using Adobe Captivate 5, you can capture screen shots on your computer and quickly turn them into lessons or movies. The movies you create can be interactive and you can add images, captions, rollovers, clickable areas, typing areas and sound effects.
Class goals :
Learn how to capture screen shots on your computer and turn them into movies with Captivate 5.
Learn how to make visually appealing and interactive movies by adding such things as images, captions, rollovers, clickable areas, typing areas, narrative, and sound effects.
Learn to create quizzes with Captivate 5 that can be integrated into a Learning Management System.
Learn to create rollovers and zoom areas with Captivate 5.
Learn to add Flash animations with Captivate 5.
Content of Training Captivate 5 / Introduction
Class Outline
eLearning and Captivate 5
Education Through Pictures
Planning eLearning Projects
The Development Process
The Captivate 5 Interface
Set General Preferences
Explore a Project
Explore Project Views
Navigate a Project
Preview a Project
Zoom Closer to a Slide
View the Timeline and Library
Recording Demonstrations and Assessments
Rehearse a Script
Set Recording Preferences and Keys
Record a Demonstration
Record an Assessment Simulation
Record a Training Simulation
Record a Custom Assessment Simulation
FMRs, Panning and Image Slideshows
Create an FMR
Record a Lesson With Panning
Create an Image Slideshow
Text Captions & the Timeline
Duplicate a Slide and Hide the Mouse
Insert, Resize and Move Text Captions
Change Text Caption Properties
Change an Object’s Slide Position and Size
View the Timeline
Change a Slide’s Display Time
Change Timeline View Settings
Use the Timeline to Set Object Display Times
Show/Hide Timeline Objects
Use Options to Control Object Timing
Set Mouse Properties
Check Spelling
Align Slide Objects
Images and Drawing Objects
Insert and Delete Slides
Insert an Image
Set Image Size and Slide Position
Use the Library
Manage Unused Project Assets
Control Transparency
Create an Image Watermark
Set Image Timing Options and Transition Effects
Work With Image Stacks
Add a Visual Mouse Click and Click Sound
Insert a Drawing Object
Pointers, Buttons and Highlight Boxes
Change the Pointer Path
Change the Pointer Type
Edit Slide and Object Display Times
Insert a Text Button
Set a Button’s Options
Insert an Image Button
Insert and Format a Highlight Box
Rollovers and Zoom Areas
Insert a Rollover Caption
Set Rollover Area Properties
Insert a Rollover Image
Insert a Zoom Area
Insert a Rollover Slidelet
Set Rollover Slidelet Properties
Format and Position a Slidelet
Insert a Caption Into a Slidelet
Insert an Image Into a Slidelet
Slide Labels, Notes and Audio
Change Slide Background Quality
Add a Slide Label
Add a Slide Note
Add Sound to a Slide Object
Add Background Audio
Calibrate a Microphone
Record Audio
Import Slide Audio
Edit an Audio File
Insert Silence
Convert Slide Notes to Speech
Animation and Flash Video
Change a Project’s Frame Rate
Add Animation to a Slide
Insert Text Animation
Insert Flash Video
Set Flash Video Properties
Converting Demonstrations Into Simulations
Hide the Mouse
Replace Phrases
Insert a Click Box
Set Click Box Options
Change a Slide’s Display Time
Set a Text Caption Transition
Insert a Text Entry Box
Introduction to Question Slides
Set Quiz Preferences
Insert a Question Slide
Add an Image to a Question Slide
Reuse a Slide Background
Format the Question Title
Use the Slide Grid
Format the Progress Indicator
Publishing
Link to a Web Site
Apply a Skin
Edit and Save a Skin
Delete a Skin
Add a Loading Screen
Set Project Information
Create a TOC
Publish a Flash (SWF)
Publish Word Handouts
Export Captions
Perform a « Round Trip »
Training Captivate 5 / Introduction
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
In this Adobe Photoshop training course, students new to Photoshop CS5 will learn to use the tool to touch up and modify existing photos and create their own graphics. It is packed with hands-on exercises so that students can learn by doing. This course can also be taught using an older version of Photoshop.
Class goals :
Get to know the Photoshop CS5 workarea
Learn to use Adobe Bridge
Learn to work with the different selection tools
Learn to work with colors, painting and retouching
Learn to use Photoshop layers effectively
Content of Training Photoshop CS5 / Introduction
Class Outline
Exploring Photoshop CS5
Taking a look at the final project
Creating a panorama from three images
Cropping your image
Adding a selection to your image
Fading one image into another
Using the new Content-Aware feature
Using the improved selection features
Refining your selection
Adding a Type layer
Adding the Vertical text
Making some waves using the Puppet Warp feature
Getting to Know the Workspace
Opening an existing document in Adobe Bridge Mini Bridge
Discovering the Tools panel
Accessing Tools and their options
Hidden tools
Navigating the image area
Using the Zoom tool
Using the Hand tool
Tabbed windows
Maximizing productivity with screen modes
Using panels
Putting the panel system to use
Choosing other panels
Expanding your panels
Customizing your panels
Using Adobe Bridge
What is Adobe Bridge?
Navigating through Bridge
Using folders in Adobe Bridge
Making a Favorite
Creating and locating metadata
Using keywords
Creating a Metadata Template
Opening a file from Adobe Bridge
Searching for files using Adobe Bridge
Searching by name or keyword
Using the Filter panel
Saving a Collection
Automation tools in Adobe Bridge
Batch renaming your files
Automated tools for Photoshop CS5: Web Photo Gallery
Saving or uploading your Web Gallery
Automated tools for Photoshop CS5: PDF contact sheet
Changing the view
The Basics of Working with Photoshop CS5
A look at the finished project
Opening an existing document
Understanding document settings
Viewing an image’s size and resolution
Combining the images
Using Copy and Paste
Dragging and dropping to copy an image
Transforming and editing combined images
Changing the size of a placed image
Removing a background
Understanding the stacking order of layers
Refining the edges of copied images
Adding text
Saving files
Understanding file formats
Choosing a file format
Saving a JPEG file
Saving for print
Changing the color settings
Adjusting image size
Saving a Photoshop CS5 PDF file
Making the Best Selections
The importance of a good selection
Using the Marquee tools
Creating a square selection
Creating a selection from a center point
Changing a selection into a layer
Working with the Magic Wand tool
The Lasso tool
Adding to and subtracting from selections
Using the Quick Selection tool
Understanding the Refine Selection Edge feature
Making difficult selections with the Refine Edge feature
Using Quick Mask
Saving selections
Copying and pasting a selection
Using the Pen tool for selections
Using the Pen tool to select an area of an image
More Pen tool selection techniques
Converting a path to a selection
Painting and Retouching
Setting up your color settings
Color primer
Understanding color gamut
The RGB color model
The CMYK color model
Working in the RGB mode
Editing color settings
Selecting colors
Starting to paint
Using the Color panel
Using the Brush tool
Changing opacity
Save time – learn the shortcuts
Using the New Brushes
Using the Airbrush feature
Creating a Border using the Bristle brushes
Applying color to an image
Changing blending modes
The Eyedropper tool
Retouching images
Using the Clone Stamp tool
Repairing fold lines
The History panel
The Spot Healing Brush
The Healing Brush
Using the Patch tool
Using the Clone Source panel
Cloning from another source
Creating a Good Image
Choosing your color settings
Opening the file
Why you should work in RGB
Reading a histogram
Making the Curve adjustment
Defining the highlight and shadow
Locating the White and Black Point
Inputting the white and black point values
Adjusting the midtones
Setting the neutral
Sharpening your image
Comparing your image with the original
Taking care of red eye
Using the Camera Raw plug-in
Using Camera Raw controls
Saving a DNG file
Reopening a DNG file
Getting to Know Layers
Discovering layers
The Layers panel
Getting a handle on layers
Creating a new blank file
Naming your layer
Selecting layers
Tips for selecting layers
Moving layers
Changing the visibility of a layer
Using masks in a layer
Preserve transparency
Creating a composition
Moving images in from other documents
Creating a layer mask
Editing the layer mask
Cloning layers
Aligning and distributing layers
Applying filters to layers
Creating a type layer
Applying a layer style
Creating a clipping mask
Taking Photoshop CS5 Layers to the Max
Making color changes using adjustment layers
Refining the adjustment layer mask
Adjusting the Hue/Saturation layer
Adding a pattern fill layer
Defining the pattern
Applying the pattern
Using the new Black & White adjustment layer
Adding a tint
Applying a gradient to the adjustment layer
Layer styles
Creating the text layer
Applying the Outer Glow layer style
Applying the Bevel and Emboss layer style
Changing the shading
Changing the fill opacity
Saving the style
Accessing the style
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
In this Adobe Photoshop training course, students will learn advanced features of Photoshop CS5 that will help them work with the tool more efficiently and effectively. This course can also be taught using an older version of Photoshop.
Class goals :
Learn advanced features of Photoshop CS6
Learn to work with filters
Learn to create images for the Web and for video
Learn to work in 3D
Content of Training Photoshop CS6 / Advanced
Class Outline
Getting Smart in Photoshop CS6
Creating a composition using Smart Objects
Opening an image as a Smart Object
Converting a layer to a Smart Object
Placing a Smart Object
Editing a Smart Object
Editing the contents of a Smart Object
Modifying multiple Smart Object layers
Replacing the contents of a Smart Object layer
Working with Smart Filters
Modifying a Smart Filter
Creating multiple Smart Objects
Working with Illustrator files
Using Adobe Photoshop CS6 Filters
Filter basics
Starting to use filters
Using the Clouds filter
Using the Filter Gallery
Applying filters in the Gallery
Taking advantage of Smart Filters
Applying a Smart Filter
Smart Filter options
Enabling and disabling effects
Using a filter effects mask
Using the Vanishing Point filter
Building your own perspective planes
Building an attached plane
Creating Images for Web and Video with Photoshop CS6
Viewing the completed file
Changing your units of measurement
Creating the web page
Adding the Text
Adding Style to the text
Creating the text for the links
Positioning and distribution of text
Creating slices
Slicing it up
Selecting and combining slices
Applying attributes to your slices
Using Save For Web & Devices
Optimizing the image slices
Saving files for video
Creating animation
Working in Frame mode
Saving an animated GIF
Creating animation for video
Working in Timeline mode
Introducing 3D
Creating a 3D object
Getting an image ready for 3D
Wrapping the image around a soda can
Adjusting the lighting
Animating the soda can
Testing your animation
Using the Repoussé feature to create 3D Text
Rasterizing your 3D images
Adobe Photoshop CS6 New Features
Mini Bridge
Puppet Warp
Turn 2D objects into 3D using Repoussé
Content-Aware retouching
Selections made easier
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
In this Adobe Premiere Pro training course, students will learn the fundamentals of non-linear editing.
Class goals :
Learn to comfortably navigate the user interface
Learn to do rough cuts, trims and 3-point editing
Learn to add transitions
Learn to create titles and credits
Content of Training Premiere Pro CS6 / Introduction
Class Outline
Touring Adobe Premiere Pro CS6
Introducing Adobe Premiere Pro CS6
Presenting the standard digital video workflow
Enhancing the workflow with high-level features
Touring the Adobe Premiere Pro workspace
Customizing the workspace
Capturing Video Assets
Capturing video
Capturing an entire tape
Using batch capture and scene detection
Tackling manual analog movie capture
Capturing HDV and HD video
Selecting Settings, Adjusting Preferences, and Managing Assets
Selecting project settings by sequence
Three types of settings
Project settings
Importing assets
Taking a closer look at images
Managing media in the bins
Exploring additional bin features
Finding assets with the Media Browser
Importing Tapeless Media
Using a tapeless workflow
Using Media Browser
Importing P2 and XDCAM media
Mixing media formats
Creating Cuts-Only Videos
Using a storyboard to build a rough cut
Editing clips on the Timeline
Moving clips to, from, and within the Timeline
Working with Source Monitor editing tools
Adjusting clips in the Trim panel
Using other editing tools
Adding Video Transitions
Using transitions with restraint
Trying some transitions
Changing parameters in the Effect Controls panel
Using A/B mode to fine-tune a transition
Applying transitions to multiple clips at once
Adding audio transitions
Creating Dynamic Titles
Strengthening your project with titles
Changing text parameters
Building text from scratch
Putting text on a path
Creating shapes
Making text roll and crawl
Adding text effects: sheens, strokes, shadows, and fills
Applying Specialized Editing Tools (If Time Allows)
Exploring the timesaving editing tools
Replacing a clip and replacing footage
Using Sync Lock and Lock Track
Editing with In and Out points around a clip
Creating subclips from the Source Monitor
Multicamera editing
Training Premiere Pro CS6 / Introduction
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
Course Description As a graphic designer, you are starting to familiarize yourself with image creation and editing using Photoshop. Understanding the different tools and features available in Photoshop will help you to maximize your creative potential. In this course, you’ll work with several tools and features to edit images using Photoshop.
Class goals :
explore the Photoshop interface and use several tools for selecting parts of images, and will move, duplicate, and resize images.
learn to use layers, and to apply layer effects and filters to create special effects.
use painting tools and blending modes to create shading effects, and will perform adjustments to contrast and color balance.
save images in formats for print and web use.
Content of Adobe Photoshop Level 1
This course is intended for new users of Photoshop.
Training Adobe Photoshop Level 1
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
Course Description As a graphic designer, you are starting to familiarize yourself with image creation and editing using Photoshop. Understanding the different tools and features available in Photoshop will help you to maximize your creative potential. In this course, you’ll work with several tools and features to edit images using Photoshop.
This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.
Class goals :
Learn to work with event handlers
Understand the hierarchy of timelines
Learn to work with target paths
Learn to work with ActionScript’s built-in objects
Learn to write functions
Learn to write flow control statements in ActionScript
Learn to create forms for passing data in and out of Flash
Content of Training ActionScript 3.0
Class Outline
Navigating the Flash Timeline
Placing code on the Flash timeline
Working with Events and Functions
Creating event listeners and event handling functions
Creating navigation with a button click
Creating Animation with ActionScript
Reviewing the starting file
Controlling MovieClip properties with ActionScript
Creating animation using ActionScript tweens
Creating ActionScript in External Files
Creating an ActionScript file
Creating instances of a class file in Flash
Using ActionScript and Components to Load Content
Creating an instance of the List component and setting its parameters
Adding an instance of the UILoader component
Adding a CHANGE event listener to the List component
Loading SWF files into a UILoader component
Creating the gallery file
Adding a scroll bar to the text field
Creating Preloaders in ActionScript 3.0
Tools in the testing environment
Creating a text field and progress bar to track loading
Inserting ActionScript to track progress of the UILoader component
Controlling the frames of a MovieClip to reflect loading progress
Using Arrays and Loops in ActionScript 3.0
Examining the starting file
Adding MovieClip instances to the stage from the Library
Generating multiple instances with a for loop
Adding event listeners to the Block instances
Creating animation using ENTER_FRAME
Adding the testDone() function
Creating a Radio Button Quiz in an ActionScript File
Examining the starting file
Creating a new ActionScript file
Setting up the RadioButtonQuiz class
Adding variables to the RadioButtonQuiz class
Creating the quiz functionality
Formatting text with ActionScript
Creating the quiz
Creating checkAnswer() – the final function
Integrating your new class into the Flash project
Training ActionScript 3.0
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.
In this XML training class, you will learn to create well-formed XML documents, to build simple DTDs and XML Schema for validating XML documents, and to build XSLTs for transforming XML documents into XHTML and other XML structures.
Class goals :
Learn to create well-formed XML documents.
Learn the difference between HTML and XHTML.
Learn to create basic DTDs.
Learn to create basic XML schemas.
Learn to validate XML documents against DTDs and XML schemas.
Learn to create basic XSLTs to transform XML documents for output as text, HTML, and other XML structures.
Content of Training XML / Introduction
Class Outline
XML Basics
What is XML?
XML Benefits
XML Holds Data, Nothing More
XML Separates Structure from Formatting
XML Promotes Data Sharing
XML is Human-Readable
XML is Free
XML in Practice
Content Management
Web Services
RDF / RSS Feeds
XML Documents
The Prolog
Elements
Attributes
CDATA
Whitespace
XML Syntax Rules
Special Characters
Creating a Simple XML File
Quick Introduction to XHTML
XHTML vs. HTML
The DOCTYPE Declaration
XHTML Strict
XHTML Transitional
XHTML Frameset
The Document Element
A Sample XHTML Document
DTDs
Well-formed vs. Valid
The Purpose of DTDs
Creating DTDs
The Document Element
Other Elements
Choice of Elements
Empty Elements
Mixed Content
Location of Modifier
Using Parentheses for Complex Declarations
Declaring Attributes
Validating an XML Document with a DTD
XML Schema Basics
The Purpose of XML Schema
The Power of XML Schema
A First Look
A Simple XML Schema
Validating an XML Instance Document
Simple-Type Elements
Overview
Built-in Simple Types
19 Primitive Data Types
Built-in Derived Data Types
Defining a Simple-type Element
User-derived Simple Types
Applying Facets
Controlling Length
Specifying Patterns
Working with Numbers
Enumerations
Whitespace-handling
Specifying Element Type Locally
Nonatomic Types
Lists
Unions
Declaring Global Simple-Type Elements
Global vs. Local Simple-Type Elements
Default Values
Fixed Values
Nil Values
XSLT Basics
eXtensible Stylesheet Language
An XSLT Stylesheet
xsl:template
xsl:value-of
Whitespace and xsl:text
Output Types
Text
XML
HTML
Elements and Attributes
xsl:element
xsl:attribute
Attributes and Curly Brackets
Training XML / Introduction
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
In this intermediate Adobe Flex training class, students will build upon their Adobe Flex skills and learn to work with data sets, custom events and components, DataGrids and drag and drop controls.
Class goals :
Learn to work with data sets
Learn to declare and use custom events
Learn to create custom components with ActionScript 3.0
Learn to use DataGrids and ItemRenderers
Learn to use drag and drop
Content of Training Flex 3 / Intermediate
Class Outline
Using Controls and Repeaters with Datasets
Using Datasets
Displaying the Categories Using a HorizontalList and an itemRenderer
Displaying Grocery Products Based on Category Selection
Coding States to Display Detailed Product Information
Placing Products in the Shopping Cart
Using Custom Events
Understanding the Benefits of Loosely Coupled Architecture
Dispatching Events
Declaring Events for a Component
Identifying the Need for Custom Event Classes
Building and Using the CategoryEvent
Creating and Using the ProductEvent Class
Understanding Event Flow and Event Bubbling
Creating Custom Components with ActionScript 3.0
Introducing Building a Component with ActionScript 3.0
Creating the Structure of the Class
Overriding the createChildren() Method
Sizing and Positioning in Flex 3
Understanding the measure() Method
Overriding the updateDisplayList() Method
Using DataGrids and Item Renderers
Introducing DataGrids and Item Renderers
Adding a Generic DataGrid to ChartPod
Adding HTTPService Calls to Dashboard
Displaying the Shopping Cart with a DataGrid
Using the AdvancedDataGrid
What You Have Learned
Using Drag and Drop
Introducing the Drag and Drop Manager
Dragging and Dropping Between Two DataGrids
Dragging and Dropping Between a DataGrid and a List
Using a Nondrag-Enabled Component in a Drag-and-Drop Operation
Dragging a Grocery Item to the Shopping Cart
What You Have Learned
Training Flex 3 / Intermediate
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
This Flex 4 training class introduces students to creating Rich Internet Applications (RIAs) with Flex 4 and Flash Builder (formerly called Flex Builder). By the end of class, you’ll be able to build a well-organized and sophisticated Flex 4 application following best practices. The Flex 4 application you will build in class will be driven by external data. The user interface will display the data using navigators, advanced event handling, drag and drop functionality, custom ActionScript classes, custom components and customized datagrids.
Class goals :
Learn to build Rich Internet Applications using Flex 4.
Learn to use Flex 4 controls and handle user (and other) events..
Learn to access and manipulate remote XML Data with Flex 4.
Learn to create Classes and instantiate Objects.
Learn to use data binding with Flex 4.
Learn to use DataGroups and Lists.
Learn to create and dispatch Events.
Learn to use DataGrids and Item Renderers.
Learn to create Drag and Drop applications with Flex 4.
Learn to build Navigation menus with Flex 4.
Learn to use Formatters and Validators.
Learn to customize a Flex 4 Application with Styles and Skins.
Learn to create custom ActionScript components.
Content of Training Flex 4 / Comprehensive Introduction
Class Outline
Understanding Rich Internet Applications
The Evolution of Computer Applications
The Break from Page-Based Architecture
The Advantages of Rich Internet Applications
RIA Technologies
Getting Started with Flex Application Development
Creating a Project and an MXML Application
Understanding the Flash Builder Workbench
Running Your Application
Exploring the Flash Builder Debugger
Getting Ready for the Next Lessons
Laying Out the Interface
Learning About Layouts
Laying Out the E-Commerce Application
Working with Constraint-Based Layouts
Working with View States
Refactoring
Using Simple Controls
Introducing Simple Controls
Displaying Images
Building a Detail View
Using Data Binding to Link a Data Structure to a Simple Control
Using a Form Layout Container to Lay Out Simple Controls
Handling Events
Understanding Event Handling
Handling System Events
Using Remote XML Data
Using Embedded XML
Using XML Loaded at Runtime
Retrieving XML Data via HTTPService
Searching XML with E4X
Using Dynamic XML Data
Using the XMLListCollection in a Flex Control
Creating Classes
Building a Custom ActionScript Class
Building a Value Object
Building a Method to Create an Object
Building Shopping Cart Classes
Manipulating Shopping Cart Data
Using Data Binding and Collections
Examining Data Binding
Being the Compiler
Understanding Bindable Implications
Using ArrayCollections
Refactoring ShoppingCartItem
Breaking the Application into Components
Introducing MXML Components
Splitting Off the ShoppingView Component
Breaking Out a ProductItem Component
Creating Components to Manage Loading the Data
Using DataGroups and Lists
Using Lists
Using DataGroups
Virtualization with Lists
Displaying Grocery Products Based on Category Selection
Creating and Dispatching Events
Understanding the Benefits of Loose Coupling
Dispatching Events
Declaring Events for a Component
Identifying the Need for Custom Event Classes
Building and Using the UserAcknowledgeEvent
Understanding Event Flow and Event Bubbling
Creating and Using the ProductEvent Class
Using DataGrids and Item Renderers
Spark and MX
Introducing DataGrids and Item Renderers
Displaying the ShoppingCart with a DataGrid
Using the AdvancedDataGrid
Using Drag and Drop
Introducing the Drag and Drop Manager
Dragging and Dropping Between Two DataGrids
Dragging and Dropping Between a DataGrid and a List
Using a Non-Drag-Enabled Component in a Drag-and-Drop Operation
Dragging a Grocery Item to the Shopping Cart
Implementing Navigation
Introducing Navigation
Creating the Checkout Process as a ViewStack
Integrating CheckoutView into the Application
Using Formatters and Validators
Introducing Formatters and Validators
Using Formatter Classes
Examining Two-Way Bindings
Using Validator Classes
Customizing a Flex Application with Styles
Applying a Design with Styles and Skins
Cleaning Up the Appearance
Applying Styles
Changing CSS at Runtime
Customizing a Flex Application with Skins
Understanding the Role of Skins in a Spark Component
The Relationship between Skins and States
Creating a Skin for the Application
Creating Custom ActionScript Components
Introducing Components with ActionScript 3.0
Building Components Can Be Complex
Understanding Flex Components
Why Make Components?
Defining a Component
Creating the Visuals
Adding Functionality to the Component
Creating a Renderer for the Skin
Training Flex 4 / Comprehensive Introduction
Onze voordelen :
Type of training: Inter-company, intra-company and individual
100% flexible & personalised training : You choose the place, the dates and the training program
Offer request : Response within 24 hours
50% discount for SME’s from Brussels-Capital Region
Free parking, lunch & drinks
Free use of our Digital Competence Centre: Manuals, courses, exercises, …
This is an introductory ColdFusion class for Web designers who are brand new to ColdFusion 9. You will learn to process forms, manage sessions, write reusable code and create database-driven ColdFusion-based websites.
Class goals :
Learn to get data from a database and display it on the page
Learn to insert, Edit and Delete records from a database
Learn to pass data from one page and receive it on another using HTML Forms
Learn to create Dynamic Form Fields including Dynamic Select Lists
Learn to build a Search Interface
Learn to use Session Variables to provide Password Protection
Learn to call ColdFusion Components (CFCs) and Custom Tags