Tag Archives: suite creative 5

Training Captivate 5 / Introduction – 2 days

Class overview :

This Captivate training class will introduce you to the essential Adobe Captivate 5 skills you need to know to get up and running with Captivate 5 as quickly as possible. Using Adobe Captivate 5, you can capture screen shots on your computer and quickly turn them into lessons or movies. The movies you create can be interactive and you can add images, captions, rollovers, clickable areas, typing areas and sound effects.

Class goals :

Learn how to capture screen shots on your computer and turn them into movies with Captivate 5.
Learn how to make visually appealing and interactive movies by adding such things as images, captions, rollovers, clickable areas, typing areas, narrative, and sound effects.
Learn to create quizzes with Captivate 5 that can be integrated into a Learning Management System.
Learn to create rollovers and zoom areas with Captivate 5.
Learn to add Flash animations with Captivate 5.

Content of Training Captivate 5 / Introduction

Class Outline

  1. eLearning and Captivate 5
    1. Education Through Pictures
    2. Planning eLearning Projects
    3. The Development Process
    4. The Captivate 5 Interface
    5. Set General Preferences
    6. Explore a Project
    7. Explore Project Views
    8. Navigate a Project
    9. Preview a Project
    10. Zoom Closer to a Slide
    11. View the Timeline and Library
  2. Recording Demonstrations and Assessments
    1. Rehearse a Script
    2. Set Recording Preferences and Keys
    3. Record a Demonstration
    4. Record an Assessment Simulation
    5. Record a Training Simulation
    6. Record a Custom Assessment Simulation
  3. FMRs, Panning and Image Slideshows
    1. Create an FMR
    2. Record a Lesson With Panning
    3. Create an Image Slideshow
  4. Text Captions & the Timeline
    1. Duplicate a Slide and Hide the Mouse
    2. Insert, Resize and Move Text Captions
    3. Change Text Caption Properties
    4. Change an Object’s Slide Position and Size
    5. View the Timeline
    6. Change a Slide’s Display Time
    7. Change Timeline View Settings
    8. Use the Timeline to Set Object Display Times
    9. Show/Hide Timeline Objects
    10. Use Options to Control Object Timing
    11. Set Mouse Properties
    12. Check Spelling
    13. Align Slide Objects
  5. Images and Drawing Objects
    1. Insert and Delete Slides
    2. Insert an Image
    3. Set Image Size and Slide Position
    4. Use the Library
    5. Manage Unused Project Assets
    6. Control Transparency
    7. Create an Image Watermark
    8. Set Image Timing Options and Transition Effects
    9. Work With Image Stacks
    10. Add a Visual Mouse Click and Click Sound
    11. Insert a Drawing Object
  6. Pointers, Buttons and Highlight Boxes
    1. Change the Pointer Path
    2. Change the Pointer Type
    3. Edit Slide and Object Display Times
    4. Insert a Text Button
    5. Set a Button’s Options
    6. Insert an Image Button
    7. Insert and Format a Highlight Box
  7. Rollovers and Zoom Areas
    1. Insert a Rollover Caption
    2. Set Rollover Area Properties
    3. Insert a Rollover Image
    4. Insert a Zoom Area
    5. Insert a Rollover Slidelet
    6. Set Rollover Slidelet Properties
    7. Format and Position a Slidelet
    8. Insert a Caption Into a Slidelet
    9. Insert an Image Into a Slidelet
  8. Slide Labels, Notes and Audio
    1. Change Slide Background Quality
    2. Add a Slide Label
    3. Add a Slide Note
    4. Add Sound to a Slide Object
    5. Add Background Audio
    6. Calibrate a Microphone
    7. Record Audio
    8. Import Slide Audio
    9. Edit an Audio File
    10. Insert Silence
    11. Convert Slide Notes to Speech
  9. Animation and Flash Video
    1. Change a Project’s Frame Rate
    2. Add Animation to a Slide
    3. Insert Text Animation
    4. Insert Flash Video
    5. Set Flash Video Properties
  10. Converting Demonstrations Into Simulations
    1. Hide the Mouse
    2. Replace Phrases
    3. Insert a Click Box
    4. Set Click Box Options
    5. Change a Slide’s Display Time
    6. Set a Text Caption Transition
    7. Insert a Text Entry Box
  11. Introduction to Question Slides
    1. Set Quiz Preferences
    2. Insert a Question Slide
    3. Add an Image to a Question Slide
    4. Reuse a Slide Background
    5. Format the Question Title
    6. Use the Slide Grid
    7. Format the Progress Indicator
  12. Publishing
    1. Link to a Web Site
    2. Apply a Skin
    3. Edit and Save a Skin
    4. Delete a Skin
    5. Add a Loading Screen
    6. Set Project Information
    7. Create a TOC
    8. Publish a Flash (SWF)
    9. Publish Word Handouts
    10. Export Captions
    11. Perform a « Round Trip »
Captivate 5 / Introduction
Training Captivate 5 / Introduction

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

PIXYSTREE SCS

Rue Beeckmans, 53
1180 Bruxelles

Tel : +32 2 412 04 10
Fax : +32 2 412 04 19
Gsm : +32 485 212 722
Email : selossej@pixystree.com

http://www.pixystree.com

Training Photoshop CS6 / Introduction – 3 days

Class overview :

In this Adobe Photoshop training course, students new to Photoshop CS5 will learn to use the tool to touch up and modify existing photos and create their own graphics. It is packed with hands-on exercises so that students can learn by doing. This course can also be taught using an older version of Photoshop.

cropped-bandeau-pixystree-training-center-in-brussels.jpg

Class goals :

Get to know the Photoshop CS5 workarea
Learn to use Adobe Bridge
Learn to work with the different selection tools
Learn to work with colors, painting and retouching
Learn to use Photoshop layers effectively

Content of Training Photoshop CS5 / Introduction

Class Outline

  1. Exploring Photoshop CS5
    1. Taking a look at the final project
    2. Creating a panorama from three images
    3. Cropping your image
    4. Adding a selection to your image
    5. Fading one image into another
    6. Using the new Content-Aware feature
    7. Using the improved selection features
    8. Refining your selection
    9. Adding a Type layer
    10. Adding the Vertical text
    11. Making some waves using the Puppet Warp feature
  2. Getting to Know the Workspace
    1. Opening an existing document in Adobe Bridge Mini Bridge
    2. Discovering the Tools panel
    3. Accessing Tools and their options
    4. Hidden tools
    5. Navigating the image area
    6. Using the Zoom tool
    7. Using the Hand tool
    8. Tabbed windows
    9. Maximizing productivity with screen modes
    10. Using panels
    11. Putting the panel system to use
    12. Choosing other panels
    13. Expanding your panels
    14. Customizing your panels
  3. Using Adobe Bridge
    1. What is Adobe Bridge?
    2. Navigating through Bridge
    3. Using folders in Adobe Bridge
    4. Making a Favorite
    5. Creating and locating metadata
    6. Using keywords
    7. Creating a Metadata Template
    8. Opening a file from Adobe Bridge
    9. Searching for files using Adobe Bridge
    10. Searching by name or keyword
    11. Using the Filter panel
    12. Saving a Collection
    13. Automation tools in Adobe Bridge
    14. Batch renaming your files
    15. Automated tools for Photoshop CS5: Web Photo Gallery
    16. Saving or uploading your Web Gallery
    17. Automated tools for Photoshop CS5: PDF contact sheet
    18. Changing the view
  4. The Basics of Working with Photoshop CS5
    1. A look at the finished project
    2. Opening an existing document
    3. Understanding document settings
    4. Viewing an image’s size and resolution
    5. Combining the images
    6. Using Copy and Paste
    7. Dragging and dropping to copy an image
    8. Transforming and editing combined images
    9. Changing the size of a placed image
    10. Removing a background
    11. Understanding the stacking order of layers
    12. Refining the edges of copied images
    13. Adding text
    14. Saving files
    15. Understanding file formats
    16. Choosing a file format
    17. Saving a JPEG file
    18. Saving for print
    19. Changing the color settings
    20. Adjusting image size
    21. Saving a Photoshop CS5 PDF file
  5. Making the Best Selections
    1. The importance of a good selection
    2. Using the Marquee tools
    3. Creating a square selection
    4. Creating a selection from a center point
    5. Changing a selection into a layer
    6. Working with the Magic Wand tool
    7. The Lasso tool
    8. Adding to and subtracting from selections
    9. Using the Quick Selection tool
    10. Understanding the Refine Selection Edge feature
    11. Making difficult selections with the Refine Edge feature
    12. Using Quick Mask
    13. Saving selections
    14. Copying and pasting a selection
    15. Using the Pen tool for selections
    16. Using the Pen tool to select an area of an image
    17. More Pen tool selection techniques
    18. Converting a path to a selection
  6. Painting and Retouching
    1. Setting up your color settings
    2. Color primer
    3. Understanding color gamut
    4. The RGB color model
    5. The CMYK color model
    6. Working in the RGB mode
    7. Editing color settings
    8. Selecting colors
    9. Starting to paint
    10. Using the Color panel
    11. Using the Brush tool
    12. Changing opacity
    13. Save time – learn the shortcuts
    14. Using the New Brushes
    15. Using the Airbrush feature
    16. Creating a Border using the Bristle brushes
    17. Applying color to an image
    18. Changing blending modes
    19. The Eyedropper tool
    20. Retouching images
    21. Using the Clone Stamp tool
    22. Repairing fold lines
    23. The History panel
    24. The Spot Healing Brush
    25. The Healing Brush
    26. Using the Patch tool
    27. Using the Clone Source panel
    28. Cloning from another source
  7. Creating a Good Image
    1. Choosing your color settings
    2. Opening the file
    3. Why you should work in RGB
    4. Reading a histogram
    5. Making the Curve adjustment
    6. Defining the highlight and shadow
    7. Locating the White and Black Point
    8. Inputting the white and black point values
    9. Adjusting the midtones
    10. Setting the neutral
    11. Sharpening your image
    12. Comparing your image with the original
    13. Taking care of red eye
    14. Using the Camera Raw plug-in
    15. Using Camera Raw controls
    16. Saving a DNG file
    17. Reopening a DNG file
  8. Getting to Know Layers
    1. Discovering layers
    2. The Layers panel
    3. Getting a handle on layers
    4. Creating a new blank file
    5. Naming your layer
    6. Selecting layers
    7. Tips for selecting layers
    8. Moving layers
    9. Changing the visibility of a layer
    10. Using masks in a layer
    11. Preserve transparency
    12. Creating a composition
    13. Moving images in from other documents
    14. Creating a layer mask
    15. Editing the layer mask
    16. Cloning layers
    17. Aligning and distributing layers
    18. Applying filters to layers
    19. Creating a type layer
    20. Applying a layer style
    21. Creating a clipping mask
  9. Taking Photoshop CS5 Layers to the Max
    1. Making color changes using adjustment layers
    2. Refining the adjustment layer mask
    3. Adjusting the Hue/Saturation layer
    4. Adding a pattern fill layer
    5. Defining the pattern
    6. Applying the pattern
    7. Using the new Black & White adjustment layer
    8. Adding a tint
    9. Applying a gradient to the adjustment layer
    10. Layer styles
    11. Creating the text layer
    12. Applying the Outer Glow layer style
    13. Applying the Bevel and Emboss layer style
    14. Changing the shading
    15. Changing the fill opacity
    16. Saving the style
    17. Accessing the style

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

PIXYSTREE SCS

Rue Beeckmans, 53
1180 Bruxelles

Tel : +32 2 412 04 10
Fax : +32 2 412 04 19
Gsm : +32 485 212 722
Email : selossej@pixystree.com

http://www.pixystree.com

Training Photoshop CS6 / Advanced – 1 day

Class overview :

In this Adobe Photoshop training course, students will learn advanced features of Photoshop CS5 that will help them work with the tool more efficiently and effectively. This course can also be taught using an older version of Photoshop.

Class goals :

Learn advanced features of Photoshop CS6
Learn to work with filters
Learn to create images for the Web and for video
Learn to work in 3D

cropped-bandeau-pixystree-training-center-in-brussels.jpg

Content of Training Photoshop CS6 / Advanced

Class Outline

  1. Getting Smart in Photoshop CS6
    1. Creating a composition using Smart Objects
    2. Opening an image as a Smart Object
    3. Converting a layer to a Smart Object
    4. Placing a Smart Object
    5. Editing a Smart Object
    6. Editing the contents of a Smart Object
    7. Modifying multiple Smart Object layers
    8. Replacing the contents of a Smart Object layer
    9. Working with Smart Filters
    10. Modifying a Smart Filter
    11. Creating multiple Smart Objects
    12. Working with Illustrator files
  2. Using Adobe Photoshop CS6 Filters
    1. Filter basics
    2. Starting to use filters
    3. Using the Clouds filter
    4. Using the Filter Gallery
    5. Applying filters in the Gallery
    6. Taking advantage of Smart Filters
    7. Applying a Smart Filter
    8. Smart Filter options
    9. Enabling and disabling effects
    10. Using a filter effects mask
    11. Using the Vanishing Point filter
    12. Building your own perspective planes
    13. Building an attached plane
  3. Creating Images for Web and Video with Photoshop CS6
    1. Viewing the completed file
    2. Changing your units of measurement
    3. Creating the web page
    4. Adding the Text
    5. Adding Style to the text
    6. Creating the text for the links
    7. Positioning and distribution of text
    8. Creating slices
    9. Slicing it up
    10. Selecting and combining slices
    11. Applying attributes to your slices
    12. Using Save For Web & Devices
    13. Optimizing the image slices
    14. Saving files for video
    15. Creating animation
    16. Working in Frame mode
    17. Saving an animated GIF
    18. Creating animation for video
    19. Working in Timeline mode
  4. Introducing 3D
    1. Creating a 3D object
    2. Getting an image ready for 3D
    3. Wrapping the image around a soda can
    4. Adjusting the lighting
    5. Animating the soda can
    6. Testing your animation
    7. Using the Repoussé feature to create 3D Text
    8. Rasterizing your 3D images
  5. Adobe Photoshop CS6 New Features
    1. Mini Bridge
    2. Puppet Warp
    3. Turn 2D objects into 3D using Repoussé
    4. Content-Aware retouching
    5. Selections made easier

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

PIXYSTREE SCS

Rue Beeckmans, 53
1180 Bruxelles

Tel : +32 2 412 04 10
Fax : +32 2 412 04 19
Gsm : +32 485 212 722
Email : selossej@pixystree.com

http://www.pixystree.com

Training Premiere Pro CS6 / Introduction – 2 days

Class overview :

In this Adobe Premiere Pro training course, students will learn the fundamentals of non-linear editing.

Class goals :

Learn to comfortably navigate the user interface
Learn to do rough cuts, trims and 3-point editing
Learn to add transitions
Learn to create titles and credits

Content of Training Premiere Pro CS6 / Introduction

Class Outline

  1. Touring Adobe Premiere Pro CS6
    1. Introducing Adobe Premiere Pro CS6
    2. Presenting the standard digital video workflow
    3. Enhancing the workflow with high-level features
    4. Touring the Adobe Premiere Pro workspace
    5. Customizing the workspace
  2. Capturing Video Assets
    1. Capturing video
    2. Capturing an entire tape
    3. Using batch capture and scene detection
    4. Tackling manual analog movie capture
    5. Capturing HDV and HD video
  3. Selecting Settings, Adjusting Preferences, and Managing Assets
    1. Selecting project settings by sequence
    2. Three types of settings
    3. Project settings
    4. Importing assets
    5. Taking a closer look at images
    6. Managing media in the bins
    7. Exploring additional bin features
    8. Finding assets with the Media Browser
  4. Importing Tapeless Media
    1. Using a tapeless workflow
    2. Using Media Browser
    3. Importing P2 and XDCAM media
    4. Mixing media formats
  5. Creating Cuts-Only Videos
    1. Using a storyboard to build a rough cut
    2. Editing clips on the Timeline
    3. Moving clips to, from, and within the Timeline
    4. Working with Source Monitor editing tools
    5. Adjusting clips in the Trim panel
    6. Using other editing tools
  6. Adding Video Transitions
    1. Using transitions with restraint
    2. Trying some transitions
    3. Changing parameters in the Effect Controls panel
    4. Using A/B mode to fine-tune a transition
    5. Applying transitions to multiple clips at once
    6. Adding audio transitions
  7. Creating Dynamic Titles
    1. Strengthening your project with titles
    2. Changing text parameters
    3. Building text from scratch
    4. Putting text on a path
    5. Creating shapes
    6. Making text roll and crawl
    7. Adding text effects: sheens, strokes, shadows, and fills
  8. Applying Specialized Editing Tools (If Time Allows)
    1. Exploring the timesaving editing tools
    2. Replacing a clip and replacing footage
    3. Using Sync Lock and Lock Track
    4. Editing with In and Out points around a clip
    5. Creating subclips from the Source Monitor
    6. Multicamera editing
Premiere Pro CS6 / Introduction
Training Premiere Pro CS6 / Introduction

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

PIXYSTREE SCS

Rue Beeckmans, 53
1180 Bruxelles

Tel : +32 2 412 04 10
Fax : +32 2 412 04 19
Gsm : +32 485 212 722
Email : selossej@pixystree.com

http://www.pixystree.com

Training Adobe Photoshop Level 1 – 1 day

Class overview :

Course Description As a graphic designer, you are starting to familiarize yourself with image creation and editing using Photoshop. Understanding the different tools and features available in Photoshop will help you to maximize your creative potential. In this course, you’ll work with several tools and features to edit images using Photoshop.

Class goals :

  • explore the Photoshop interface and use several tools for selecting parts of images, and will move, duplicate, and resize images.
  • learn to use layers, and to apply layer effects and filters to create special effects.
  •  use painting tools and blending modes to create shading effects, and will perform adjustments to contrast and color balance.
  • save images in formats for print and web use.

Content of Adobe Photoshop Level 1

This course is intended for new users of Photoshop.

Adobe Photoshop Level 1
Training Adobe Photoshop Level 1

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

Course Description As a graphic designer, you are starting to familiarize yourself with image creation and editing using Photoshop. Understanding the different tools and features available in Photoshop will help you to maximize your creative potential. In this course, you’ll work with several tools and features to edit images using Photoshop.

Training ActionScript 3.0 – 3 days

Class overview :

This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.

Class goals :

Learn to work with event handlers
Understand the hierarchy of timelines
Learn to work with target paths
Learn to work with ActionScript’s built-in objects
Learn to write functions
Learn to write flow control statements in ActionScript
Learn to create forms for passing data in and out of Flash

Content of Training ActionScript 3.0

Class Outline

  1. Navigating the Flash Timeline
    1. Placing code on the Flash timeline
  2. Working with Events and Functions
    1. Creating event listeners and event handling functions
    2. Creating navigation with a button click
  3. Creating Animation with ActionScript
    1. Reviewing the starting file
    2. Controlling MovieClip properties with ActionScript
    3. Creating animation using ActionScript tweens
  4. Creating ActionScript in External Files
    1. Creating an ActionScript file
    2. Creating instances of a class file in Flash
  5. Using ActionScript and Components to Load Content
    1. Creating an instance of the List component and setting its parameters
    2. Adding an instance of the UILoader component
    3. Adding a CHANGE event listener to the List component
    4. Loading SWF files into a UILoader component
    5. Creating the gallery file
    6. Adding a scroll bar to the text field
  6. Creating Preloaders in ActionScript 3.0
    1. Tools in the testing environment
    2. Creating a text field and progress bar to track loading
    3. Inserting ActionScript to track progress of the UILoader component
    4. Controlling the frames of a MovieClip to reflect loading progress
  7. Using Arrays and Loops in ActionScript 3.0
    1. Examining the starting file
    2. Adding MovieClip instances to the stage from the Library
    3. Generating multiple instances with a for loop
    4. Adding event listeners to the Block instances
    5. Creating animation using ENTER_FRAME
    6. Adding the testDone() function
  8. Creating a Radio Button Quiz in an ActionScript File
    1. Examining the starting file
    2. Creating a new ActionScript file
    3. Setting up the RadioButtonQuiz class
    4. Adding variables to the RadioButtonQuiz class
    5. Creating the quiz functionality
    6. Formatting text with ActionScript
    7. Creating the quiz
    8. Creating checkAnswer() – the final function
    9. Integrating your new class into the Flash project
ActionScript 3.0
Training ActionScript 3.0

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

This ActionScript Training class teaches students how to program in ActionScript to make Flash sites more interactive and dynamic.

Training XML / Introduction – 1 day

Class overview :

In this XML training class, you will learn to create well-formed XML documents, to build simple DTDs and XML Schema for validating XML documents, and to build XSLTs for transforming XML documents into XHTML and other XML structures.

Class goals :

Learn to create well-formed XML documents.
Learn the difference between HTML and XHTML.
Learn to create basic DTDs.
Learn to create basic XML schemas.
Learn to validate XML documents against DTDs and XML schemas.
Learn to create basic XSLTs to transform XML documents for output as text, HTML, and other XML structures.

Content of Training XML / Introduction

Class Outline

  1. XML Basics
    1. What is XML?
    2. XML Benefits
      1. XML Holds Data, Nothing More
      2. XML Separates Structure from Formatting
      3. XML Promotes Data Sharing
      4. XML is Human-Readable
      5. XML is Free
    3. XML in Practice
      1. Content Management
      2. Web Services
      3. RDF / RSS Feeds
    4. XML Documents
      1. The Prolog
      2. Elements
      3. Attributes
      4. CDATA
      5. Whitespace
      6. XML Syntax Rules
      7. Special Characters
    5. Creating a Simple XML File
  2. Quick Introduction to XHTML
    1. XHTML vs. HTML
    2. The DOCTYPE Declaration
      1. XHTML Strict
      2. XHTML Transitional
      3. XHTML Frameset
    3. The Document Element
    4. A Sample XHTML Document
  3. DTDs
    1. Well-formed vs. Valid
    2. The Purpose of DTDs
    3. Creating DTDs
      1. The Document Element
      2. Other Elements
      3. Choice of Elements
      4. Empty Elements
      5. Mixed Content
      6. Location of Modifier
      7. Using Parentheses for Complex Declarations
      8. Declaring Attributes
    4. Validating an XML Document with a DTD
  4. XML Schema Basics
    1. The Purpose of XML Schema
    2. The Power of XML Schema
    3. A First Look
      1. A Simple XML Schema
    4. Validating an XML Instance Document
  5. Simple-Type Elements
    1. Overview
    2. Built-in Simple Types
      1. 19 Primitive Data Types
      2. Built-in Derived Data Types
      3. Defining a Simple-type Element
    3. User-derived Simple Types
      1. Applying Facets
      2. Controlling Length
      3. Specifying Patterns
      4. Working with Numbers
      5. Enumerations
      6. Whitespace-handling
    4. Specifying Element Type Locally
    5. Nonatomic Types
      1. Lists
      2. Unions
    6. Declaring Global Simple-Type Elements
      1. Global vs. Local Simple-Type Elements
    7. Default Values
    8. Fixed Values
    9. Nil Values
  6. XSLT Basics
    1. eXtensible Stylesheet Language
    2. An XSLT Stylesheet
      1. xsl:template
      2. xsl:value-of
      3. Whitespace and xsl:text
    3. Output Types
      1. Text
      2. XML
      3. HTML
    4. Elements and Attributes
      1. xsl:element
      2. xsl:attribute
      3. Attributes and Curly Brackets
XML / Introduction
Training XML / Introduction

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

Training Flex 3 / Intermediate – 2 days

Class overview :

In this intermediate Adobe Flex training class, students will build upon their Adobe Flex skills and learn to work with data sets, custom events and components, DataGrids and drag and drop controls.

Class goals :

Learn to work with data sets
Learn to declare and use custom events
Learn to create custom components with ActionScript 3.0
Learn to use DataGrids and ItemRenderers
Learn to use drag and drop

Content of Training Flex 3 / Intermediate

Class Outline

  1. Using Controls and Repeaters with Datasets
    1. Using Datasets
    2. Displaying the Categories Using a HorizontalList and an itemRenderer
    3. Displaying Grocery Products Based on Category Selection
    4. Coding States to Display Detailed Product Information
    5. Placing Products in the Shopping Cart
  2. Using Custom Events
    1. Understanding the Benefits of Loosely Coupled Architecture
    2. Dispatching Events
    3. Declaring Events for a Component
    4. Identifying the Need for Custom Event Classes
    5. Building and Using the CategoryEvent
    6. Creating and Using the ProductEvent Class
    7. Understanding Event Flow and Event Bubbling
  3. Creating Custom Components with ActionScript 3.0
    1. Introducing Building a Component with ActionScript 3.0
    2. Creating the Structure of the Class
    3. Overriding the createChildren() Method
    4. Sizing and Positioning in Flex 3
    5. Understanding the measure() Method
    6. Overriding the updateDisplayList() Method
  4. Using DataGrids and Item Renderers
    1. Introducing DataGrids and Item Renderers
    2. Adding a Generic DataGrid to ChartPod
    3. Adding HTTPService Calls to Dashboard
    4. Displaying the Shopping Cart with a DataGrid
    5. Using the AdvancedDataGrid
    6. What You Have Learned
  5. Using Drag and Drop
    1. Introducing the Drag and Drop Manager
    2. Dragging and Dropping Between Two DataGrids
    3. Dragging and Dropping Between a DataGrid and a List
    4. Using a Nondrag-Enabled Component in a Drag-and-Drop Operation
    5. Dragging a Grocery Item to the Shopping Cart
    6. What You Have Learned
Flex 3 / Intermediate
Training Flex 3 / Intermediate

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

Training Flex 4 / Comprehensive Introduction – 5 days

Class overview :

This Flex 4 training class introduces students to creating Rich Internet Applications (RIAs) with Flex 4 and Flash Builder (formerly called Flex Builder). By the end of class, you’ll be able to build a well-organized and sophisticated Flex 4 application following best practices. The Flex 4 application you will build in class will be driven by external data. The user interface will display the data using navigators, advanced event handling, drag and drop functionality, custom ActionScript classes, custom components and customized datagrids.

Class goals :

Learn to build Rich Internet Applications using Flex 4.
Learn to use Flex 4 controls and handle user (and other) events..
Learn to access and manipulate remote XML Data with Flex 4.
Learn to create Classes and instantiate Objects.
Learn to use data binding with Flex 4.
Learn to use DataGroups and Lists.
Learn to create and dispatch Events.
Learn to use DataGrids and Item Renderers.
Learn to create Drag and Drop applications with Flex 4.
Learn to build Navigation menus with Flex 4.
Learn to use Formatters and Validators.
Learn to customize a Flex 4 Application with Styles and Skins.
Learn to create custom ActionScript components.

Content of Training Flex 4 / Comprehensive Introduction

Class Outline

  1. Understanding Rich Internet Applications
    1. The Evolution of Computer Applications
    2. The Break from Page-Based Architecture
    3. The Advantages of Rich Internet Applications
    4. RIA Technologies
  2. Getting Started with Flex Application Development
    1. Creating a Project and an MXML Application
    2. Understanding the Flash Builder Workbench
    3. Running Your Application
    4. Exploring the Flash Builder Debugger
    5. Getting Ready for the Next Lessons
  3. Laying Out the Interface
    1. Learning About Layouts
    2. Laying Out the E-Commerce Application
    3. Working with Constraint-Based Layouts
    4. Working with View States
    5. Refactoring
  4. Using Simple Controls
    1. Introducing Simple Controls
    2. Displaying Images
    3. Building a Detail View
    4. Using Data Binding to Link a Data Structure to a Simple Control
    5. Using a Form Layout Container to Lay Out Simple Controls
  5. Handling Events
    1. Understanding Event Handling
    2. Handling System Events
  6. Using Remote XML Data
    1. Using Embedded XML
    2. Using XML Loaded at Runtime
    3. Retrieving XML Data via HTTPService
    4. Searching XML with E4X
    5. Using Dynamic XML Data
    6. Using the XMLListCollection in a Flex Control
  7. Creating Classes
    1. Building a Custom ActionScript Class
    2. Building a Value Object
    3. Building a Method to Create an Object
    4. Building Shopping Cart Classes
    5. Manipulating Shopping Cart Data
  8. Using Data Binding and Collections
    1. Examining Data Binding
    2. Being the Compiler
    3. Understanding Bindable Implications
    4. Using ArrayCollections
    5. Refactoring ShoppingCartItem
  9. Breaking the Application into Components
    1. Introducing MXML Components
    2. Splitting Off the ShoppingView Component
    3. Breaking Out a ProductItem Component
    4. Creating Components to Manage Loading the Data
  10. Using DataGroups and Lists
    1. Using Lists
    2. Using DataGroups
    3. Virtualization with Lists
    4. Displaying Grocery Products Based on Category Selection
  11. Creating and Dispatching Events
    1. Understanding the Benefits of Loose Coupling
    2. Dispatching Events
    3. Declaring Events for a Component
    4. Identifying the Need for Custom Event Classes
    5. Building and Using the UserAcknowledgeEvent
    6. Understanding Event Flow and Event Bubbling
    7. Creating and Using the ProductEvent Class
  12. Using DataGrids and Item Renderers
    1. Spark and MX
    2. Introducing DataGrids and Item Renderers
    3. Displaying the ShoppingCart with a DataGrid
    4. Using the AdvancedDataGrid
  13. Using Drag and Drop
    1. Introducing the Drag and Drop Manager
    2. Dragging and Dropping Between Two DataGrids
    3. Dragging and Dropping Between a DataGrid and a List
    4. Using a Non-Drag-Enabled Component in a Drag-and-Drop Operation
    5. Dragging a Grocery Item to the Shopping Cart
  14. Implementing Navigation
    1. Introducing Navigation
    2. Creating the Checkout Process as a ViewStack
    3. Integrating CheckoutView into the Application
  15. Using Formatters and Validators
    1. Introducing Formatters and Validators
    2. Using Formatter Classes
    3. Examining Two-Way Bindings
    4. Using Validator Classes
  16. Customizing a Flex Application with Styles
    1. Applying a Design with Styles and Skins
    2. Cleaning Up the Appearance
    3. Applying Styles
    4. Changing CSS at Runtime
  17. Customizing a Flex Application with Skins
    1. Understanding the Role of Skins in a Spark Component
    2. The Relationship between Skins and States
    3. Creating a Skin for the Application
  18. Creating Custom ActionScript Components
    1. Introducing Components with ActionScript 3.0
    2. Building Components Can Be Complex
    3. Understanding Flex Components
    4. Why Make Components?
    5. Defining a Component
    6. Creating the Visuals
    7. Adding Functionality to the Component
    8. Creating a Renderer for the Skin
Flex 4 / Comprehensive Introduction
Training Flex 4 / Comprehensive Introduction

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …

Training ColdFusion / Introduction – 2 days

Class overview :

This is an introductory ColdFusion class for Web designers who are brand new to ColdFusion 9. You will learn to process forms, manage sessions, write reusable code and create database-driven ColdFusion-based websites.

Class goals :

Learn to get data from a database and display it on the page
Learn to insert, Edit and Delete records from a database
Learn to pass data from one page and receive it on another using HTML Forms
Learn to create Dynamic Form Fields including Dynamic Select Lists
Learn to build a Search Interface
Learn to use Session Variables to provide Password Protection
Learn to call ColdFusion Components (CFCs) and Custom Tags

Content of Training ColdFusion / Introduction

Class Outline

  1. Introduction to ColdFusion
    1. Static pages vs. Dynamic pages
    2. Server-side Web Technologies
    3. Database Alphabet Soup: ODBC/JDBC, DSNs and SQL
    4. Course Objectives and Prerequisites
    5. Introduction to Course Project
  2. ColdFusion Basics
    1. Using CFML
      1. Code Editors
      2. Dreamweaver Interface
      3. Tag Updaters / Extensions
      4. Tag Editing Dialog Boxes
    2. Embedded Tag Help
    3. Using ColdFusion Comments
    4. Creating Variables
      1. <cfset> and <cfoutput>
    5. Variable Scope/Prefixes
    6. Built-in ColdFusion Functions
      1. CF Function Reference (Dreamweaver specific)
      2. Online Reference (http://livedocs.adobe.com)
      3. Tip: (http://cfquickdocs.com)
    7. Using <cfinclude> to reuse code
  3. Dynamic Data: Querying the Database
    1. Database Basics
      1. Introduction to SQL
      2. Select Statement
      3. Update Statement
      4. Insert Statement
      5. Delete Statement
      6. Data Source Name (DSN) / Remote Development Server (RDS)
      7. The DSN Used in This Class: movieList
    2. Course Project Database
    3. Querying the database with <cfquery>
      1. <cfdump> for Quick Output
    4. Customizing Display with <cfoutput>
      1. Building Dynamic Tables
      2. Shortcut: <cftable>
      3. Shortcut: Dynamic Table Tool (in Dreamweaver)
  4. Creating a Drill-down Interface
    1. Passing Variables between Pages
      1. « Two-page method »
    2. Receive Variables through the URL
      1. Using a WHERE clause in a SQL Statement
      2. Protecting Against SQL Injection Attacks with <cfqueryparam>
  5. Conditional Statements and Forms
    1. Conditional Statements
      1. <cfif>, <cfelseif> and <cfelse>
      2. Comparison Operators
      3. Operator
      4. Description
      5. Using the isDefined() function
    2. HTML Form Review
    3. Self-Submitting Forms
      1. Using the <cfparam> tag to set a default value
      2. Quick Examination of a ColdFusion Framework (Methodology): Fusebox
    4. Dynamically Populating Select Lists
      1. HTML Review: <select> tags
      2. Introducing the <cfform> Tag
      3. Shortcut: <cfselect>
  6. Quick Introduction to RSS and Ajax with <cfform>
    1. Reading an RSS Feed
    2. Introducing the <cfform> Tag
    3. Building a Mask with <cfform>
    4. Automatically Build a Dynamic Select List with <cfselect>
  7. Search Interface
    1. Creating a Search Interface
      1. Using % and _ in a LIKE Statement
  8. Insert Records into the Database
    1. Inserting Records
      1. SQL Insert Statement
      2. Insert Record Step 2 – the Insert
      3. Shortcut: <cfinsert>
      4. Redirect Users with <cflocation>
    2. Automated Form Validation
      1. Client-side vs. Server-side validation: When does the validation code run?
  9. Edit (Update) Database Records
    1. Updating records
      1. SQL UPDATE Statement Review
      2. Passing the Primary Key
      3. Page 2 – View Current Data in a Form
      4. Page 3 – Perform the Update to the Database
      5. Shortcut: <cfupdate>
    2. Deleting Records
      1. Note on Deleting records
      2. Review of the SQL Delete Statement
      3. « Deleting » without deleting
      4. No <cfdelete>!
  10. Reusing Code
    1. Reusing code with <cfinclude> and <cflocation>
    2. Custom Tags
      1. Where to store Custom Tags
      2. CALLER and ATTRIBUTE scopes
      3. Using <cfmodule>
      4. A Note about CFX tags
    3. User Defined Functions (UDFs) and ColdFusion Components (CFCs)
      1. Creating UDFs with the <cffunction> tag
      2. Using ColdFusion Components (CFCs)
    4. Creating Components
      1. Calling or Invoking Components
      2. Passing Arguments to Components
      3. The Component Code
      4. The main CFML page
      5. View a Component directly in the browser
  11. Using Session Variables for Password Protection
    1. Session Variables
      1. Using Application.cfc to Enable Session Management
      2. Creating Password Protected Pages
      3. Password-protect.cfm (the included page)
      4. Application.cfm
      5. Locking Session and Application variables with <cflock>
  12. Tracking User Information with Cookies (optional)
    1. Using Cookies to Track Users
  13. Sending email with <cfmail> (optional)
    1. Using ColdFusion to Send Email
      1. <cfmail> Tag Syntax
ColdFusion / Introduction
Training ColdFusion / Introduction

Onze voordelen :

  • Type of training: Inter-company, intra-company and individual
  • 100% flexible & personalised training : You choose the place, the dates and the training program
  • Offer request : Response within 24 hours
  • 50% discount for SME’s from Brussels-Capital Region
  • Free parking, lunch & drinks
  • Free use of our Digital Competence Centre: Manuals, courses, exercises, …