Class overview :
This is not your typical Agile and Scrum 101 course. This course is designed to spend 25% of the time on « What » and « Why » behind Agile and Scrum and 75% on how you can actually start using it on your team tomorrow! This is team training so all roles (including the business product owners) should attend! In this Agile and Scrum course, attendees will learn real world techniques used by dozens of teams.
Class goals :
Compare Waterfall to Agile.
Learn the Agile values and principles.
Learn what Scrum is, the roles involved, and the process.
Compare and contrast Agile and Scrum roles to traditional roles and responsibilities.
Learn the Agile Lifecycle.
Learn to plan your release and build the backlog.
Learn to identify good stories.
Learn the methods for prioritizing and sizing stories.
Learn Sprint Planning and task estimating.
Learn about the Daily Scrum Meeting.
Learn about the Sprint review and retrospective.
Learn why Agile and Scrum are adopted.
Learn how Agile can fail and how to avoid pitfalls.
Content of Training Real World Agile and Scrum
Class Outline
- What is Agile & Scrum and Why?
- Traditional Project Characteristics
- The Agile Values
- What is Agile
- What is Scrum
- Agile Characteristics
- The Iteration Process
- The Backlog
- Agile/Scrum Top Terms
- Scrum Rules Cheat Sheet
- Agile / Scrum Roles
- Scrum Roles
- Who is the Product Owner?
- Product Owner is the Business Value Driver
- Product Owner is the Daily Decision Maker
- Business Users and SMEs
- The ScrumMaster
- ScrumMaster is a Servant Leader
- The Team
- Sample Team Structure
- The Team – Characteristics
- Team Maturity Stages
- Management Has a Role Too
- Best Practice: Reduce Cross-Project Multi-Tasking
- Best Practice: Plan Well for Shared Resources
- New Skills Are Needed
- Agile Roles – Handout
- Workshop – Agile vs. Traditional Roles
- So Why is Agile Being Adopted?
- So Who is Doing Agile?
- Challenges with Agile Adoption
- Workshop – Assessing Your Agility
- The Agile Lifecycle – Big Picture
- READY… SET… GO!
- Release Planning
- Product roadmap
- Release Planning
- Release Planning Steps
- Release Planning (picture)
- Principles for Identifying Stories
- Identifying Features / Stories
- Use Case Diagrams
- Themes, Features, Epics, Stories
- Sample Backlog
- What is a Story?
- Sample Stories
- Writing Good Stories
- Workshop – Identifying Features Using Use Cases
- Breaking Stories Into Small Chunks
- Sample Compound Stories
- Sample Complex Stories
- Sample Non-Functional Stories
- Workshop – Writing Stories
- How to Prioritize
- Prioritization Factors
- Dependency Chart Example
- Best Practice: Do Collaborative Requirements Gathering
- Workshop – Prioritizing Stories
- Sizing Stories Based on Complexity
- Story Points
- Hours vs. Story Points
- Playing Poker
- The ‘Complexity Buckets’ Method
- Workshop – Sizing Stories
- Building a Release Plan
- Defining the Team’s ‘Done’
- Sample Definition of ‘Done’
- Sample Definition of ‘Done’ ..
- How Long Should My Iteration Be?
- Estimating Initial Velocity
- Workshop – Estimating Initial Velocity
- Planning for Additional Iterations
- Developing the Project Estimate
- Have Realistic Expectations
- Sample Release Plan
- Workshop – Building Your Release Plan
- Iteration 0 / Setup
- Sprint 0 – Setting Up the Foundation for Success
- High Level Designs
- Team Training
- The Team Room / Environment
- Best Practice – Plan for ‘Gotchas’
- Workshop – Iteration 0 Planning
- Iteration Execution
- Iteration Planning
- Sample Iteration Plan
- Best Practices for Efficient Iteration Planning
- sample user test cases
- Best Practices for Task Breakdown
- everyone writes their tasks
- commitment reality check
- resource utilization sample
- best practice – involve shared resources
- Best practice – plan for ‘design’ and ‘code review’ tasks
- Workshop – Iteration Planning
- Creating the Task Board
- Task Board Variations
- daily tracking
- Daily Standup Rules
- Best Practice: ETA Dates vs. Hours Remaining
- Best Practice: Control Common Standup Dysfunctions
- Best Practice: Task Dependency Chart
- Iteration Burn down Charts
- iteration burn down – by story
- Best Practice Use Them With Caution
- Workshop- Controlling Standup Dysfunctions
- What Happens During the Iteration
- The ScrumMaster
- The Product Owner
- The Architect
- The Developer
- The BA
- The Tester
- impediments
- Impediment sample
- preparing for the review/demo
- iteration review
- Tracking Team’s Performance (Velocity)
- Managing Scope Changes
- Release Burnup Chart
- Iteration Retrospective
- best practices for retrospectives
- sample retrospective output
- Workshop – The Retrospective
- Pre-Release & Closure
- The Pre-Release Sprint
- Workshop – The Art of the ‘Possible’
- Our Top Best Practices
- Our Top Management Best Practices
- Our Top Team Best Practices
- Our Top Requirements Best Practices
- Our Top Technical Best Practices
Onze voordelen :
- Type of training: Inter-company, intra-company and individual
- 100% flexible & personalised training : You choose the place, the dates and the training program
- Offer request : Response within 24 hours
- 50% discount for SME’s from Brussels-Capital Region
- Free parking, lunch & drinks
- Free use of our Digital Competence Centre: Manuals, courses, exercises, …